Lesson Plan
Intelligence Types
Mind Style Types
Standards
OUTCOMES AND OBJECTIVES
ANTICIPATORY SET
GAME
MATERIALS
CLICK THE FOR STUDENTS MENU ITEM
WHEN USING THE SUPPLIED WORKSHEET TEMPLATES, SIMPLY FOLLOW THE PROCESS DIRECTIONS THAT BEST SUITS YOUR CLASSROOM.
PROCESS 1: Grade 6-12:
OUTCOME STATEMENT
This interdisciplinary project combines image making and design with rigorous outcomes from academic disciplines. The students will research a historical, social or scientific topic, then synthesize the information into the art and design for a typical computer game. Finally, they will present their research by exhibiting their game design. This lesson is important because it advocates the application of art and design to informing and educating the public.
OBJECTIVES
At the end of this project the Learner Will:
Be able to research a historical, social or scientific topic.Understand and employ game terminology.
Be able to design the art assets that would be used in a typical computer game (employing imaginative and informative image making)
Be aware and comfortable in each of the design stages (research, synthesis, design, critique, reflection, redesign, evaluation}.
Present their researched topic through the form of a game design.
NOTE
Outcomes for this project are focused on the visual design for a computer game. There is an EXTRA option for creating a working game (that can be played on a computer or tablet) from the visual designs. However, only a tech-savy instructor with access to a computer lab with Adobe Flash CC and Photoshop CC installed will be able to execute that option.
THEY INCLUDE
Common Core - Anchor
Common Core - Literacy
National Core Art - Visual and Media
At the top of this page.
THEY INCLUDE
5 Types of Intelligences
Interpersonal
Intra-personal
Logical/Mathematical
Linguistic
Musical
2 types of Mind Styles
Concrete Sequential
Abstract Random
ANTICIPATORY SET
SHOW EXAMPLE GAME
SHOW SHORT FILMTo introduce the project students can play the example game. This will be a fun activity where they can begin to understand the gameplay logic and compare scores.
Collaboration with another teacher from another type of class, such as History or Science, can offer other anticpatory opportunities such as a short film.
CONCEPTS & VOCABULARY
ACADEMIC
Positive Forces, Negative Forces, Empathy, Interconnections, Contrast, Juxtaposition
Design Process, Media Intentionality, Game Logic, Game Assets, Protagonist, Antagonist
ACADEMIC
GAMEThe worksheets provided will be all that are needed for the students to record their research.
The worksheets can be either printed or completed on a computer (they are Google Doc Templates)
The worksheets provided can be all that are needed for the students to create their game art and design.
Students can also use any other drawing and/or painting materials. Game art and design create this way can be cut and pasted into the worksheets or presented on their native media.
For classrooms with computer graphics software, the game art and design can be executed digitally and inserted directly into the Google Doc worksheets.
RESOURCES
In the main menu at the top of this website
THERE ARE DETAILED GOOGLE DOC WORKSHEET TEMPLATES FOR EACH OF 4 UNITS. THESE CAN BE USED FOR EACH OF THE 4 PROCESSES LISTED IN THE "PLANS OF ACTION" BELOW. EACH WORKSHEET OUTLINES A PROCEDURE FOR EACH PROCESS.Unit 1
Research a historical, social or scientific topic.Unit 2
Plan the game logic, world and character conceptsUnit 3
Create the game art that will be shown in the presentationUnit 4
Present the design
PLANS OF ACTION
WHEN USING THE SUPPLIED WORKSHEET TEMPLATES, SIMPLY FOLLOW THE PROCESS DIRECTIONS THAT BEST SUITS YOUR CLASSROOM.
There are 4 different processes that students can employ to execute this lesson plan. Each one being appropriate for a different grade level range and classroom type. The recommended team size is 2-6 students.
NOTE: ONE PERIOD = APROX. 45 MINUTES
NON-ART FOCUSED CLASSROOM
Print the worksheets, then students write and draw directly on them.
TIME TO COMPLETION:
Research: 1-2 periods
Planning: 1 period
Game Art Creation: 1 periods
Presentation Creation: 1 period
Presentations: 1 period
TOTAL: 5-6 PERIODS
PROCESS 2: Grade 6-12:
TRADITIONAL MEDIA FOCUSED ART CLASSROOMPrint the worksheets and students write directly on them but create the game art on separate pieces of art paper (which can be large, medium or small scale).
TIME TO COMPLETION:
Research: 1-2 periodsPlanning: 1 periodGame Art Creation: 3-5 periodsPresentation Creation: 1 periodPresentations: 1 period
TOTAL: 7-10 PERIODS
PROCESS 3: Grade 6-12:
TRADITIONAL OR DIGITAL MEDIA FOCUSED ART CLASSROOMType and paste digital images directly into in the Google Doc. The digital images can be created digitally or on paper (then photographed or scanned into the computer).
TIME TO COMPLETION:
Research: 1-2 periodsPlanning: 1 periodGame Art Creation: 3-5 periodsPresentation Creation: 1 periodPresentations: 1 period
TOTAL: 7-10 PERIODS
PROCESS 4: Grade 11-college:
REQUIRES A DIGITAL CLASSROOM WITH AN INSTRUCTOR WELL-VERSED IN ADOBE FLASH CC & PHOTOSHOP CCA completely digital workflow that results in a working game that can be played on a computer.
TIME TO COMPLETION:
Research: 2 periodsPlanning: 1 periodGame Art Creation: 7 periodsPresentation Creation: 1 periodCreate Working Game: 8 periodsPresentations: 1 period
TOTAL: 20 PERIODS
ASSESSMENT
RUBRIC
Download Spreadsheet
Be able to research a historical, social or scientific topic.
40%
Understand and employ game terminology.10%Be able to design the art assets that would be used in a typical computer game (employing imaginative and informative image making)
30%
Be aware and comfortable in each stage of the design process (research, synthesis, design, critique, reflection, redesign, evaluation}.
10%
Present their researched topic through the form of a game design.
10%
Note:
Because of the wide range of applicable grade levels, the degree of mastery for each component will be variable.